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/vr/ - Retro Games

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>> No.2143549 [View]
File: 2.28 MB, 1050x1329, majora.png [View same] [iqdb] [saucenao] [google]
2143549

>>2139946
>There's no comparison, the older ones look like ancient artifacts, while OoT is like a modern game except with somewhat smaller areas and worse graphics. OoT is literally the dividing line between modern action-adventure and retro action-adventure.

Nailed it. OOT is the manual on how to make a 3D action game. I don't mean that in the sense that it's an impressive game or super fun or the best ever or anything. I mean it in the sense that it lays out the necessary mechanics, camera work, and targeting systems necessary to make a functional 3D action game.

In retrospect, as a game, it's pretty plain. But when you step back and think about the fact that modern 3D action games are still using systems OOT invented 16 years ago, it's pretty mindblowing.

And let's be honest, even if it has problems with level design or pacing or what have you, we should all be in awe that the first foray into 3D for Zelda was extremely smooth and competent, at a time when many franchises completely blew it.

Ocarina of Time is one of those games where the developers busted their balls to deliver a product that not only excelled, but laid the groundwork for an entire genre. When you compare what they did back then, it's hard to look at the half-functional games and the complete disasters 2014 produced. I hate to sound like an old man but back then the developers really tried and there is no doubt in my mind they worked at 110% capacity at all times.

>> No.1537638 [View]
File: 2.28 MB, 1050x1329, Majoras_Mask_LoZ_Art.png [View same] [iqdb] [saucenao] [google]
1537638

Majora's Mask is my favorite 3D Zelda. There's just so many little stories and adventures in the game. I loved the time travel mechanic, how you always ended up right back where you started each time you progressed a little further, but things were a little different.

The was a surreal, somber mood to the whole game. To me, it seemed the story was about healing, redemption, accepting mortality, and cherishing the small moments in life. Like during the reunion quest to get the Lovers Mask, you spend 3 days of constant work trying to unite two people and undo a curse, and when you finally succeed and see them happy at the end of the world, you must rewind time so that it never happened. All you have is a memento. (That, and the alien farm. That mission was awesome, but god damn were my knuckles white by the end of it.).

Also I think it's a crime that Navi was never mentioned again after the end of MM. It seems like there should have been another game after it, where Link's strange adventures continue to the lands beyond Hyrule in search of Navi.

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