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>> No.8973921 [View]
File: 282 KB, 522x502, 1627931678181.png [View same] [iqdb] [saucenao] [google]
8973921

>>8971995
>implying Carl "Sandy" Bepersen has ever had a thought in his life

>> No.8952413 [DELETED]  [View]
File: 282 KB, 522x502, 1627931678181.png [View same] [iqdb] [saucenao] [google]
8952413

Carl "Sandy" Bepersen's levels take a fat shit on everything Romero built up from DOOM E1.

>> No.8946739 [View]
File: 282 KB, 522x502, 1627931678181.png [View same] [iqdb] [saucenao] [google]
8946739

Carl "Sandy" Bepersen was not qualified to make maps.

>> No.8942518 [View]
File: 282 KB, 522x502, 1627931678181.png [View same] [iqdb] [saucenao] [google]
8942518

I'm convinced that Carl's Sandy Bepersen had no idea what he was actually doing and just slapped together random ideas for his levels.

>> No.8710717 [View]
File: 282 KB, 522x502, 1627931678181.png [View same] [iqdb] [saucenao] [google]
8710717

>>8710660
>hmm, today i will replay DOOM
>start a new game
>having a blast
>get to carl "sandy" bepersen's maps
>close game

>> No.8662054 [View]
File: 282 KB, 522x502, 1627931678181.png [View same] [iqdb] [saucenao] [google]
8662054

>>8662026
Carl "Sandy" Bepersen is a shitty level designer. He's made some gems, but for the most part he shat out fat sandy turds like E3M2. He's the one to blame for the sudden whiplash between E1 and E-everything else.

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