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>> No.8350307 [View]
File: 546 KB, 765x1377, hohohoh.jpg [View same] [iqdb] [saucenao] [google]
8350307

>>8341259
That's the only right take in this entire godforsaken thread. West fans play games solely to consume, wasting massive time with arbitrary achievements such as the aforementioned minmaxing stats that don't serve any purpose in the long run. Anything else that goes even remotely in the action direction is always leagues inferior to Devil May Cry or outright a bad fucking copy of it.
Japanese games on the other hand KNOW you want to stay longer than the staff roll and usually give you lots of good re-run options to spice up the game further. Achievements in those games usually serve the purpose of opening up possibilities, having one or two abilities more is not too seldom a massive game changer.
But westies will never understand that. They don't replay games, they don't spend time getting good in technical systems. They just want to consume and jump to the next 200h+ inflated open world rpg. That's why bonus modes, new game + options and special late-game items are really rare in western games. And the pacing of the main game is hence boring and slow, they are not designed to be enjoyed for a second time.

Anyway, pic for attention. I like Die Hard and it's not like there have been REALLY GOOD western games either, but they are all honestly from back during the PSOne era where devs were more focused on being fun and unique. Today it's those cocksucking little faggot's fault for where we are now with gaming. And it's not even the fact that they introduced DLC and Lootboxes into the market or that they are "pozzed" or some shit like that. It's moreover how games like Skyrim shifted the tonality of the scene to
>your game needs to be a massively inflated open world clusterfuck with 500+ hours playtime or you are trash
Many great ideas from the 7th gen died because of those fuckers, zoomer think games like Witcher 3 are good and not even japanese devs have soul left anymore.

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