[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10159704 [View]
File: 3.61 MB, 854x480, m64jumpyboi.webm [View same] [iqdb] [saucenao] [google]
10159704

>>10159497
>Splash damage is a downside to the rocket launcher so maybe use the railgun as a close range alternative?
It's more situational if you're can line the enemies up reliably. That's where you might get more milage rather than the super with a big emphasis on """might""".
>So how about using it to pick off weaker enemies at a distance/on higher ground? well you've already got the machine gun for that and its easier than ever to use since you removed the recoil plus it has common ammo
I don't like doing this against low health enemies on hard+ because they don't get hitstunned. This is where the regular shotgun comes in handy for me.
>Just leave its 150 damage alone and cut the ammo pickup down from 10 to 5.
That was the issue I had back with vanilla: You're at max slugs by the time you pick it up. Keep it strong, nerf the ammo.
I also do not like the indirect nerf to the grenade launcher. That thing needed a buff to be more on par with the rocket launcher.
>>10159558
>Ive never seen enemies in ANY game do that shit
You could've seen it in Q2 awhile ago. Mission 64 is the shit.

Navigation
View posts[+24][+48][+96]