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>> No.8915956 [View]
File: 516 KB, 1920x1080, Screenshot_Doom_20220517_031739.png [View same] [iqdb] [saucenao] [google]
8915956

>>8914307
Am I the only one who doesn't use texture filtering because it creates ugly fucking blurriness, but uses GZD's SSAO and palette tone mapping (more or less limiting the colour palette to the currently loaded PLAYPAL)?
Also use Software light mode if that's GZDoom for fuck's sake. The classic GL-like flat lighting looks ugly as shit.

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