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>> No.1447456 [View]
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1447456

>>1447446
Not that guy, but I think I know what he means. He means aliasing and off-colours due to the 8-bit palette in Software.

With 4x or more anisotropic filtering, the sprites can look crisp and still look smooth in motion without the pixel scattering in the distance.

That pixel scattering also really, REALLY fucks with video encoding if you do that sort of thing.

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