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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.7772606 [View]
File: 25 KB, 433x380, 15276188014.jpg [View same] [iqdb] [saucenao] [google]
7772606

>mfw this thread

>> No.5553036 [View]
File: 25 KB, 433x380, 1424092484815.jpg [View same] [iqdb] [saucenao] [google]
5553036

While we're at it, does anyone know if a version of MAME able to run the two games developed by Altron, Danchi de Hanafuda and Danchi de Quiz?
Bothof them end up freezing with the audio looping as soon as you start playing, and the only way of preventing that is playing on the oldest BIOS possible...which unfortunately doesn't accept any input.

I've tried downloading a billion versions of the roms, it never makes any difference, and the stall points are always exactly the same.
Hanafuda stalls on the title, on the last syllable of the title being read out.
Quiz stalls on the first h-scene, on the first syllable of the voice line.

The extremely specific stall points makes me believe these might be anti-piracy measures, but I have no idea how to solve this.

>> No.4639998 [View]
File: 25 KB, 433x380, 1515362528686.jpg [View same] [iqdb] [saucenao] [google]
4639998

>You can't Up and L at the same time
>Not compatible with the N64 Transfer Pak
>Mushy D-Pad

>> No.3437434 [SPOILER]  [View]
File: 25 KB, 433x380, 1471590545677.jpg [View same] [iqdb] [saucenao] [google]
3437434

>>3437036

>> No.3348437 [View]
File: 25 KB, 433x380, Confused Loli.jpg [View same] [iqdb] [saucenao] [google]
3348437

>>3348415
>if you don't strictly adhere to 1 texture pixel per 1 map unit
I get what you're saying with "1 texture pixel per 1 map unit", but I'm failing to see the importance behind this. Is it something to do with extremely small details, or not building rooms with x32 or x64 measurements (i.e. taking the lazy way to build rooms), or what?

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