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/vr/ - Retro Games

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>> No.6390195 [View]
File: 287 KB, 454x338, why would you do this.png [View same] [iqdb] [saucenao] [google]
6390195

>>6390153
Funny enough, that's probably one of the least dick moves that game pulls. It's during the beginning of the game when you realize you need to make a map, and you'll definitely mark that room as being a death-trap. All the instant death bullshit near the end is far worse.

>>6390167
Nearly half of B.O.B. is just like this, except the pits are so deep you have no choice but to die and lose all your stockpiled items and weapons.

My personal mention is the last level of Solar Jetman. The game is a 2D physics sim on the NES, but the very last level switches over to standard shmup controls. The entire game long you can bounce off of walls and take damage. In the final level, tapping a wall is instant death. You start the autoscrolling section with a wall right in front of you. Pressing right to turn yourself in another direction like usual means you run right into a wall and die. The level prior to the last level(the last place a password will take you) takes speedrunners 20 minutes to do, and will probably take your average gamer far longer. And if you don't fuck up and kill yourself instantly, Rare put pic related in there to fuck you. Remember, you have one life and one tap is death. The ending wasn't worth it either.

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