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/vr/ - Retro Games

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>> No.4254862 [View]
File: 2.47 MB, 320x240, Spofinsfix.webm [View same] [iqdb] [saucenao] [google]
4254862

>>4254280
okay here is my solution (with anti-retard measure for >>4254768 heh) and a demo for it, i've also moved a few things away from ledges to prevent jumpiness.

https://a.uguu.se/iQrj1FoqyxBf_SpearOfInsanity_antiretardpillarfix.wad
https://a.uguu.se/QPRLWIXYEENp_Spofinsfix.lmp

good luck with reducing the visplane count!!

(man why can't i get out of that red key corridor without getting blown up. it happens every time)

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