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>> No.6332542 [View]
File: 200 KB, 960x540, dungeons & demons 05.jpg [View same] [iqdb] [saucenao] [google]
6332542

>>6332490
For vanilla-compatible/limit-removing maps, use Crispy Doom.

For Boom-compatible or MBF-compatible maps, you have a lot of options: PrBoom/GLBoom/DoomRetro/GZDoom. Some Boom maps were designed with OpenGL lighting in mind, like Eviternity or Preacher, so they look way better in GLBoom or GZDoom. Some Boom maps, especially older ones like ones from the 2000's, look better with software rendering, so you can use DoomRetro for its unique features like unique blood/gore and how its screen shakes during explosions - but it lacks full widescreen, which PrBoom has.

Also, PrBoom and GLBoom (and Crispy) can play the demos that come with their maps - DoomRetro and GZDoom can not play the demos that automatically play upon start up. This is why, when playing a map that looks better with OpenGL, I will open it with GLBoom, just to check out the starting demos. Then I will often play the game with GZDoom instead, because the Fullscreen Statusbar mod just looks way way better than the un-moddable Pr/GLBoom HUD.

Most of the time, I do most of my playing on GZDoom, because I love the way the Brightmaps Plus mod looks, but sometimes that very same mod annoys me, like when playing Preacher.wad, it just doesn't look as good with all the mods, it looks fucking great in GLBoom, but then you are back to using the inferior GLBoom HUD.

In short, you have a lot of options and play around to see what you like - except vanilla-compatible and limit-removing maps will virtually always look better in Crispy Doom

>> No.6327456 [View]
File: 200 KB, 960x540, dungeons & demons 05.jpg [View same] [iqdb] [saucenao] [google]
6327456

>>6327428
I remember Decino talked about this bug before that cruel mapmakers would exploit. I think if you crush a monster and it gets resurrected by an arch-vile, it comes back with no clipping. The transparent affect makes it extra spoopy. The monster killcount was about 100 over the starting count so that must be it.

This WAD is even funner than Eviternity, imo. I didn't spent nearly as much time lost. I've always preferred Crispy Doom and limit-removing or vanilla-compatible maps, though, so I could be biased

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