[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7383535 [View]
File: 51 KB, 559x517, 1557418382293.jpg [View same] [iqdb] [saucenao] [google]
7383535

>>7383516
>OH BUT YOU DID IT TOO
Yeah except I have an argument as well you dumb faggot.
>Being sexist is inherently wrong, just like rape
HAAAHAHAHAHAHAHAHHAHAHAHAHAHAH
Fuck the rest of this, holy shit lmao. I had to get up and get a drink because all the laughing made my throat dry.

>> No.5617032 [View]
File: 51 KB, 559x517, 1557418382293.jpg [View same] [iqdb] [saucenao] [google]
5617032

>>5617015
Heyo I'm back for a bit maybe.
>Are you planning on continuing work on Babel or is it more or less done in your eyes?
Both, sorta. I took a break a while back to focus on writing, but then got like 200k words into the book I was making and realized I fucked the ending up pre-emptively so now I've gotta redo it (which also works as first editing pass). I guess since I'm still feeling like a fucking moron from that I'll come back and do some babel work, but it's still mostly done in my eyes. I've had a lot of tweak work sitting very unpolished on my hard drive for a while now.
>We were discussing it last thread, like how much many people seem to like it, although long range combat seems a bit limited to the pistol - and how the fear mechanic could perhaps be better if the chance of it happening was higher?
I'm super glad people do like it, even if I've been gone a bit. On the topic of those, some of it's intentional and some isn't. I've had this hairbrained scheme to rework the fear system almost entirely for a while now but I'm worried about performance and gameplay impacts, and things are pretty tuned right now and the hundreds of hours of playtesting I've done goes out the window if I change it too much. The idea is that instead of a fixed threshold for fear for each monster, it's instead calculated based on HP and remaining HP, as well as possibly hit damage as a percentage of HP. The calculations would get a lot more complex, which is why I fear for the framerate, but it would probably make it more interesting than it is currently (which is really a system to reward aggressive play in a mod that otherwise discourages it). Still, not a change for the next tweak revision at least.

Navigation
View posts[+24][+48][+96]