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>> No.10795064 [View]
File: 1.06 MB, 1000x500, hurdle vs wall.png [View same] [iqdb] [saucenao] [google]
10795064

>>10792198
The reason why bosses are at the end of a dungeon and not in the middle is to give players a chance to recoup afterwards.
If you force the player to fight a bunch of bosses in a row they're going to get tired and frustrated.
It's a fine thing to do during a big story moment or as a final challenge, but it shouldn't be the standard.
Smaller fights have a rhythm to them. You get little breaks in between. 10 one minute fights aren't as taxing as 1 ten minute fight.
What you're essentially suggesting is that we should replace the five short, soft hurdles that the player can trip over and recover from, with one big, tall, hard wall they might not be able to get over at all.

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