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>> No.3966398 [View]
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3966398

Posted in last thread without realizing it was in sage, but what's a good tutorial for creating textures for Doom and Quake? I read somewhere in Quake that you're limited to the 256 pre-defined colors in the game, and the pallet is mostly shades of brown with a little blue thrown in here and there, but is there any way to get around that? Do any future ports remove the color limit? It's hard to make real detailed vegetation without a lot of greens.

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