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/vr/ - Retro Games

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>> No.8436035 [View]
File: 25 KB, 800x600, castlevania-haunted-castle-image_2012-02-26_000.png [View same] [iqdb] [saucenao] [google]
8436035

>>8436023
In superior action games like other Castlevanias, Ninja Gaidens, Ghosts 'n Goblins et al you have to master the mechanics and then apply them in flexible manner. In Dracula X you learn specific situations and go through the motions. That's why I liken the game to Another World and other "cinematic platformers". Dracula X is closer to a game-long QTE than a true Castlevania game. Which is why most people hate it and SOME love it.
Yes, I'm that guy.

>> No.8282109 [View]
File: 25 KB, 800x600, castlevania-haunted-castle-image_2012-02-26_000.png [View same] [iqdb] [saucenao] [google]
8282109

>>8282087
>you can just throw holy water and walk right through them
Or whip thems everal times and walk through them. The whip even destroys the projectiles. They're weak to all weapons and subweapons.
That holy water helps you cheese bosses is a misunderstanding. It's a powerful subweapon in capable hands, but consider that you have to beat the stage AND the boss in a single try or else you lose holy water as you reset to the last checkpoint. Holy water makes Death in CV1 much easier, which is the source of the misunderstanding, but first you have to learn to beat the whole stage without dying once (holy water only spawns in the beginning) and then you must throw holy water in a very specific way that locks Death in place right above the ground. This is advanced stuff that's not even remotely as easy as youtube longplays may make it seem.

>> No.8229321 [View]
File: 25 KB, 800x600, castlevania-haunted-castle-image_2012-02-26_000.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8229290
There are a bunch because your Sharp could have had a number of synthesizers installed. Then there's the PlayStation port version (Castlevania Chronicles), and the port of Rondo of Blood on the PSP also had a version of it - I guess because it also had a Chronicles subtitle, logically linking it to the Playstation port.

Here are all of them, the first three being Sharp x68000 originals.
https://www.youtube.com/watch?v=k8tvhrYqU14

>> No.6806581 [View]
File: 25 KB, 800x600, castlevania-haunted-castle-image_2012-02-26_000.png [View same] [iqdb] [saucenao] [google]
6806581

>>6806045
Dodecaphony is the opposite of random. The whole point is it's extremely structured instead of relying on traditional musical language.
To laymen listening, dodecaphonic music is a type of atonal music that throws away the very tonality (everything we consider Western music, really) and imposes a rigid arbitrary set of rules to which every single tone in a work adheres. Love it or hate it, calling it random is incorrect on the most basic level.

>> No.6506109 [View]
File: 25 KB, 800x600, castlevania-haunted-castle-image_2012-02-26_000.png [View same] [iqdb] [saucenao] [google]
6506109

>>6504950
They're two completely different games. There's no reason whatever to discuss them side by side.
That said, the SNES game is one of the worst classicvanias. God-awful gotcha enemy and stage design feels more like a cinematic platformer than an action game. Getting better at the game is not learning the jumping and attacking mechanics but puzzling out very specific strategies. For example, bats hanging off ceilings can't be killed in advance: you MUST jump right at them to activate them and only then you can kill the bat. Throwing knives at the bat literally does nothing. You have to commit to the jump, the bat will fly at you, and you have to whip in time--that's the only way to kill it.
And the whole fucking game is like that. The SNES Dracula X is a horrible fucking game by classicvania standards.
Pic unrelated.

>> No.1669984 [View]
File: 25 KB, 800x600, castlevania-haunted-castle-image_2012-02-26_000.png [View same] [iqdb] [saucenao] [google]
1669984

>>1669976
What's that shitty infinity sign on its side? Lol have some cool pictures sucker.

>> No.890109 [View]
File: 25 KB, 800x600, castlevania-haunted-castle-image_2012-02-26_000.png [View same] [iqdb] [saucenao] [google]
890109

>>890105
For actually good games. Which just so happen to have actually good pixelart. NOT early PCE and CCD JRPGs, definitely.

>> No.877617 [View]
File: 25 KB, 800x600, castlevania-haunted-castle-image_2012-02-26_000.png [View same] [iqdb] [saucenao] [google]
877617

>>877604
There are three games for the original GameBoy. None of them are too bad, but neither are great. They are all typical aproximations of the NES/Fami experience on the portable.

Then there was another remake of the original game, now for the SHARP x68k home computer. It's called Akumajo Dracula again (like the first game). The game had an updated port for PSOne, named Castlevania Chronicles, which also contains the full original x68k version if you don't want the new sprites. It had an amazing soundtrack, and gameplay was about on par with the likes of Chinorondo.

Left are the two N64 Castlevanias. First of all, neither are good games. Second, both are lovable, and second is a much better game than the first. But there is no point in playing them when you have brilliant, challenging, thrilling games like CV1 and CV3.

When you play CVIII, make sure you're playing the Famicom version, called Akumajo Densetsu. It has uncensored sprites, an adequate damage system, and, msot importantly, the Famicom version, unlike NES, had an additional audio chip, so sound is much, much better, which is important for music-heavy classic chiptunes like the CV soundtracks.

>> No.751238 [View]
File: 25 KB, 800x600, castlevania-haunted-castle-image_2012-02-26_000.png [View same] [iqdb] [saucenao] [google]
751238

>>750906

PERFECT:
1

GREAT:
3

GOOD:
Dracula-kun
Chinorondo
x64k

DECENT:
IV
SotN

CURIOCITY:
MSX
Haunted Castle
2
Adventure
Legends
LoD (N64)
Bloodlines

SHIT:
Dracula X (SNES)
64

In before greentexting shitheads and their tasteless 16 bit crap hardons.
Also in b4 unbearably easy gameplay fans. They always lurk in every Castlevania thread.

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