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/vr/ - Retro Games

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>> No.4065673 [View]
File: 181 KB, 800x600, Screenshot_Doom_20170618_040546.png [View same] [iqdb] [saucenao] [google]
4065673

>>4065624
>>4065608
>>4065605
If you say so, but it's not maybe 100% perfect, it can be a bit hard to see at times, and unlike the enhanced nightvision that GZDoom has it doesn't light the enemies and objects up in fullbright and inverse monochrome, an effect I wish I knew how to replicate with this colormap.

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