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/vr/ - Retro Games

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>> No.9456581 [View]
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9456581

>>9456473
AI upscaling isn't inherently bad, you're confusing it with filters like Scale2X, xBR, SuperEagle etc., which is ironically what CAPCOM probably used for the original background upscale, hence why it looks smeared and ugly. Keep in mind that the rerelease of RE1make came out in early 2015, which is way before machine-learning-trained upscalers became good enough to be used for commercial products.
>>9456538
>I think AI upscaling isn't a very good solution, as it produces variable results.
It produces variable results (artifacts, false positive/negatives etc.) if there isn't enough visual information on screen. The REupscale project uses direct rips of the GameCube files, which are high resolution enough to be upscaled to something like 1920x1440. Anything higher would probably cause artifacts. It's not like the teams behind these projects don't hand-fix most of these issues, it's not as easy as just feeding the images to an algorithm and copy pasting the results.

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