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/vr/ - Retro Games

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>> No.8038715 [View]
File: 161 KB, 960x540, Screenshot_Doom_20201228_025104.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038540
Sometimes that's how it is. One of my favorite .midis from the era was first used in MKTOWERS.wad, a halfbaked deathmatch map which Mark Klem (the composer) made, he threw in a bunch of monsters and called it good.
Wasn't an awful level, but it was also pretty unremarkable and the .midi felt kinda too "epic" and atmospheric for what that map was.

>> No.7223354 [View]
File: 161 KB, 960x540, Screenshot_Doom_20201228_025104.png [View same] [iqdb] [saucenao] [google]
7223354

Something is a little fucky with the blockmap or nodes in the towers in the first section, because the chaingunners seem to disappear down into the floor somehow (yet they can easily still shoot you, annoyingly).

For being mostly pretty plain looking, the level does do a decent job with atmosphere, the weird space sky and the tense music does a lot. Klem (and other people) used this track quite a lot in later projects.

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