Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

Search:


View post   

[ Toggle deleted replies ]
>> No.446475 [View]
File: 3 KB, 104x104, images.jpg [View same] [iqdb] [saucenao] [google] [report]
446475

>>446454
Cyberbruisers.
Yeah their attack is quite good, I like it.

I would not say they're overused but their art style is a liiiitle bit different, I can sort of do decorate so I might be able to cook up something.

Better than my cyberdemon with the drunken missile launcher anyway.

>> No.410965 [View]
File: 3 KB, 104x104, images.jpg [View same] [iqdb] [saucenao] [google] [report]
410965

Mappers.

Can you give us a general description of your level?
How do you go about imagining it's flow?

Honestly, I cant map too well in the style that ID did, I need to have a general feel given of what the entire level represents rather than a specific area in the level. I dont think I explain that too well, I'd never try totally realistic as that can sometimes detract from play but I hope you know what I mean.

How I'm planning the flow for my first map is it's divided into areas that are somewhat like set piece battles, connected by a more ''hub'' like area.

>> No.380972 [View]
File: 3 KB, 104x104, images.jpg [View same] [iqdb] [saucenao] [google] [report]
380972

>>380942
I see your point, but I can see on there he *does* accept some submissions.

This does not make him an asshole to me though I think he's misguided in turning down valid submissions, I mean, it's just another tool in the box? Why would he do that? That's silly of him. Overall though I appreciate the work he's done and that others have done with it (such as GZDoom builder)

I appreciate the work he's doing but
>doom purist

I hate this attitude as well to be honest, doom purists stifle creativity.



Navigation
View posts [+24] [+48] [+96]