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>> No.6721397 [View]
File: 638 KB, 1920x1080, Screenshot_Doom_20200814_182929.png [View same] [iqdb] [saucenao] [google]
6721397

>>6720446
I played it. I have a lot of criticisms.
I like the idea, but the map lacks a clear sense of progression. The whole thing feel more aimless than perhaps it's supposed to. At times it seemed more like a Slayer-themed testing arena for spawning monsters than a real level.
Ammo felt too scarce especially at the start. I actually switched the difficulty right down to I'm Too Young just because I couldn't be bothered to grind hellknights to fight the first cyberdemon. If anything the chainsaw should be given earlier just to give the player an easier way of getting ammo from chaingunners.
It troubles me that the "Annihilation" option is clickable before it does anything. It was the first one I picked, so I took it for buggy, unfinished coding and considered quitting the map right there.
The "Like phoneix cleanse thyself" hint also seems too vague. If you hadn't mentioned a "regular exit", I would have guessed that this map didn't have one at all. Maybe if the text was displayed right next to a lava pool the connection would be clearer.
And the secret exit seems ridiculously obscure. I can't see many players finding it by chance.
The God fight was okay. I think maybe he could do with a few buddies to put some extra pressure on the player. He's very quiet and doesn't give very good feedback when injured which makes the fight feel a bit tepid even despite the music.

Finally, the sky was fucked up in GZdoom software mode.

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