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>> No.7316584 [View]
File: 4 KB, 256x232, Mitsume ga Tooru (Japan)-10.png [View same] [iqdb] [saucenao] [google]
7316584

>>7316096
and now I found the pointers and basically all the data to make levels.... 8*8 blocks, 16*16 blocks; 32*32 blocks, screen number order, palette and attribute for 8*8 blocks. The only thing I haven't found out yet is telling the type of scrolling and how much it should scroll.
All of this was easy to find thanks to the debugger. In comparison I gave it a try in Shatterhand and I struggled to find things.

And, I also found the enemies list (object id, X and Y locations).

I know all this but don't have the skill to create a level editor

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