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>> No.9967642 [View]
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9967642

>OpenGL renderers have additional requirements for the nodes that the software renderers can ignore, as they are much stricter on their need for subsectors to be convex and precision of coordinates is paramount. The glBSP nodebuilder provides a standard for GL nodes, which are stored in additional lumps so as not to conflict with regular nodes: GL_VERT, GL_SEGS, GL_SSECT, GL_NODES and GL_PVS. These lumps may be in a separate file from their associated level, allowing the distribution of "GWA" files which contains prebuilt GL nodes for commercial levels without having to distribute modified versions of the levels themselves. To match the nodes with a level, a GL_LEVEL lump is used, generally containing a checksum of the level data to make sure the nodes are attributed properly.

guys i dont have gl_ nodes in my WAD. what am i doing wrong

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