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/vr/ - Retro Games

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>> No.5783794 [View]
File: 3.00 MB, 496x384, daytona2.webm [View same] [iqdb] [saucenao] [google]
5783794

>>5782541
Never liked Daytona 1 and probably will never. Forever meme status. Daytona 2 and SCUD Race on the other hand I fell in love with instantly when I got my hands on Supermodel 3. Seriously why does anyone even talk about Daytona 1 other than historical milestone.

>> No.5501328 [View]
File: 3.00 MB, 496x384, Daytona USA 2.webm [View same] [iqdb] [saucenao] [google]
5501328

>> No.5500547 [View]
File: 3.00 MB, 496x384, daytona2.webm [View same] [iqdb] [saucenao] [google]
5500547

>>5500410
>Daytona 1
>meme game
>Daytona 2
>actually fantastic
raising you one

>> No.4860519 [View]
File: 3.00 MB, 496x384, daytona2.webm [View same] [iqdb] [saucenao] [google]
4860519

>>4860062
Emulate it you brainlet

>> No.4141879 [View]
File: 3.00 MB, 496x384, daytona2.webm [View same] [iqdb] [saucenao] [google]
4141879

>> No.3769947 [View]
File: 3.00 MB, 496x384, daytona2.webm [View same] [iqdb] [saucenao] [google]
3769947

>>3769310
The physics don't necessarily need to be stupidly simple, they just need to drive like what the player might expect expect a car would drive as Yu Suzuki once said. This can be applied to both Daytona and GRID. The driving needs to be exciting as fuck, as with the presentation because the driving model and presentation both directly fuel the player's excitement. This is what sets itself apart from games that aim to simulate cars, nothing to do with having licensed cars, earning money, buying upgrades, having power ups, damage modeling, etc.

>> No.3755263 [View]
File: 3.00 MB, 496x384, daytona2.webm [View same] [iqdb] [saucenao] [google]
3755263

>>3755167
These games are going to be next to impossible to webm for more than a few seconds because 60 fps (preferably) and ant crawl from the lack of mip mapping destroys bitrates.

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