[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2522623 [View]
File: 710 KB, 1280x720, Screenshot_Doom_20150707_180111.png [View same] [iqdb] [saucenao] [google]
2522623

>>2522361

I doubt it'll give it much life, but here's what I'm working on.
A few threads ago, I was talking about a Castlevania-inspired mod set in Russia during WW1, where you head into dark castles and fight off enemies from myth and lore. Today I start actual development--previously I've just been kind of copy-pasting a whole ton of other resources from previous mods and Realm667 stuff to form a sort of vague shell of gameplay.

The basic idea is that your main weapon is an enchanted bow passed down through your family's timeline, with infinite ammo.
As you go through and defeat monsters, though, they sometimes drop little enchanted artifacts. Each of these artifacts can be applied (one at a time) to the bow in order to give it different gameplay effects--a wind artifact will cause a wide spread of shots like a shotgun, a fire artifact will make it burn and rip through enemies, etc. However, all of these artifact-powered attacks burn through mana ammo, which is in short supply and if you abuse it too much will force you to go back to the basic infinite-ammo attack. Or a spear, which is powerful and doesn't care for this artifact malarky but is melee range only.

Go through levels, defeat bosses, fight off not-Count-Dracula. Plain and simple.
It's fairly small in scope, so I'm hoping to make it within a month in time for a competition.

Navigation
View posts[+24][+48][+96]