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/vr/ - Retro Games

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>> No.8163576 [View]
File: 9 KB, 320x200, Ultima_IV.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8162964
>>8162980
>Ultima 4 was doing shit that you still can't do in modern games
Which is funny, because Ultima actually inspired modern games. The creators of the first Grand Theft Auto said they were inspired by the freedom found in the Ultima games such as Ultima III (in particular) where the player had the freedom to go wherever they wanted to, kill or rob any NPC they wanted to, etc.

When Ultima III was new, parents of children (that frankly had nothing better to do) actually sent letters to Origin saying that the game was too violent, not for any graphical reasons, (just look at it) but just the idea that their children could kill any character in the game. This is why
Ultima IV has the ethical mechanics and the premise of finding and fulfilling the "Eight Virtues." The idea of designing the game around morality was itself a response to the moral backlash that Ultima III received.

Then in a stroke of brilliance, Ultima V turned the morality feature itself on its side: when Blackthorne overtakes Britannia, the Avatar personally witnesses the consequences of the Eight Virtues when they are distorted and forcibly imposed on the populace

Ultima IV, V, VI and VII are the peak of the series. The Ultima games were not only landmark games for the role-playing genre and the most influential games of that genre, they utilized their intricate world and game mechanics to do things with the story and interactivity you couldn't experience from a non-interactive medium.

>> No.8163558 [View]
File: 9 KB, 320x200, Ultima_IV.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8162980
Which is funny because it actually inspired modern games. The creators of the first Grand Theft Auto said they were inspired by the freedom found in the early Ultima games such as Ultima III, in particular, to have the freedom for the character to go wherever they want, kill or rob from any NPC they want, etc.

When Ultima III was new, parents of children (that frankly had nothing better to do) actually sent letters to Origin saying that the game was too violent, not for any graphical reasons, (just look at it) but just the idea that their children could kill any character in the game. This is why
Ultima IV has the ethical mechanics and the premise of finding and fulfilling the "Eight Virtues" the morality ideas were themselves borne as a response to the moral backlash that Ultima III received.

In a move of brilliance rarely seen from RPG video games, Ultima V turned this very morality aspect itself on its side: when Blackthorne overtakes Britannia, the Avatar personally witnesses the consequences of the Eight Virtues when they are distorted and forcibly imposed.

This is why Ultima IV, V, VI and VII are the peak of the series. The Ultima games were not only landmark games for the role-playing genre, the most influential games in that genre, they utilized their intricate world and game mechanics to do things with the story and interactivity that few game developers today even try to accomplish.

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