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/vr/ - Retro Games

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>> No.7087245 [View]
File: 2.77 MB, 1280x360, Brutal DOOM chaingunner.webm [View same] [iqdb] [saucenao] [google]
7087245

>>7084807
>You can kill enemies faster, they can kill you faster too.

>> No.5026506 [View]
File: 2.77 MB, 1280x360, brutal doom is very hard.webm [View same] [iqdb] [saucenao] [google]
5026506

>>5026493

>> No.4739532 [View]
File: 2.77 MB, 1280x360, brutal doom is so hard.webm [View same] [iqdb] [saucenao] [google]
4739532

>>4739519
The big complaints I remember are people thinking the cyberdemon being stupidly easy, only taking seven rockets, and in new versions, only six shells from the SSG.
Hitscan whiners complained about hitscanners, but they complain about normal hitscanners anyway, they won't stop complaining until all ranged enemies are imps.

Generally, people determined that many of the easier enemies were made harder, which ok, that's alright (I personally like mods that do that), but then a lot of the enemies which are supposed to be harder, bosses, are made stupidly easy, thanks to things like stupid damage scaling and the headshot mechanic.
Overall, /vr/ considers Brutal Doom to have bad and illogical gameplay balance, not that it's excessively hard (because it actually isn't).

>> No.4737538 [View]
File: 2.77 MB, 1280x360, brutal doom is so hard.webm [View same] [iqdb] [saucenao] [google]
4737538

>>4737026
Reminder that Brutal Doom makes many of the monsters much easier. The Cyberdemon is an absolute joke, where you can seriously kill him with three shots from the SSG.

Meanwhile, there's people on /vr/ who happily play slaughter maps and hard mods like Hideous Destructor.

>> No.4729938 [View]
File: 2.77 MB, 1280x360, brutal doom is so hard.webm [View same] [iqdb] [saucenao] [google]
4729938

>>4729919

>> No.4624354 [View]
File: 2.77 MB, 1280x360, wimpgunner.webm [View same] [iqdb] [saucenao] [google]
4624354

>>4624285
except brutal v21 chaingunners are fucking wimps
these are both on UV

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