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/vr/ - Retro Games

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>> No.4911131 [View]
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4911131

>>4911083
Well, I don't have many commitments currently.
I am also a talented 3d artist and found that I can block out (and pose) a character in 3D and use that as a basis for for the spritework. It basically cuts the work in half when it comes to enemies.

>>4911087
Yeah, but will they feel the same 2-3 years down the line?

And I never said it was going to be exactly like Doom/Duke. I am thinking of ways to set it apart from what was done in the past. I want the old school combat, but maybe structure it differently.

hmm, maybe going with the episodic structure isn't a good idea.

>> No.4902053 [View]
File: 56 KB, 600x457, thinkingfyi.jpg [View same] [iqdb] [saucenao] [google]
4902053

What's the best Doom clone that isn't Doom or Duke?

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