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>> No.9135507 [View]
File: 1.43 MB, 1271x881, Wasteland.png [View same] [iqdb] [saucenao] [google]
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>> No.5743714 [View]
File: 1.43 MB, 1271x881, Wasteland.png [View same] [iqdb] [saucenao] [google]
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>> No.1756732 [View]
File: 1.43 MB, 1271x881, Wasteland.png [View same] [iqdb] [saucenao] [google]
1756732

You could only limit Tiberium growth in TS with walls or pavement. Walls actually would've been super useful if they could be built separately from the main building queue like in RA2.

Also, ore growth happened the same way in RA as it did in C&C and TS. They literally just reskinned tiberium and removed the hazardous effects. There was an INI setting you could use to increase ore growth speed, and you could have the entire map covered in ore the same way in RA2 as it is here.

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