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/vr/ - Retro Games

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>> No.4097184 [View]
File: 72 KB, 796x480, jump.jpg [View same] [iqdb] [saucenao] [google]
4097184

>>4097159
You're shooting it from the front and you shouldn't do that. His defense screen only works on the front, so get behind him somehow and blow his back out. Maybe shoot some rockets behind him.
> if you get him to reel/flinch, you can get behind no problem.

In terms of aesthetic one thing I hated about Q2 was the lack of sprite based weapon effects, even the bullet piffs were a combination of a 3d model and particles. There should have been some serious high res electric sparking effects (sprite based) being cast off by hitting a defense screen like this.

Also the BFG projectile should have been an Additive Transparency effect instead of a simple translucent (67%), all it does is make it look ghostly and washed out.

I call this the Nintendo 64 syndrome - just because its maxed out 3d that must mean somehow they have to make everything 3d, even when sprites would still provide an even better experience when properly used.
> pic related illustrates this nonsense

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