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/vr/ - Retro Games

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>> No.8023524 [View]
File: 695 KB, 900x675, renderer.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

Visual upgrades aside, was hardware acceleration worth upgrading to at the release of the early Quake games?

>> No.7926687 [View]
File: 695 KB, 900x675, renderer.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

Hardware demands aside, when do you prefer software rendering over hardware acceleration?

>> No.4598573 [View]
File: 695 KB, 900x675, Q2renderers.gif [View same] [iqdb] [saucenao] [google]
4598573

>>4598518
Quake 2 and its textures were made with OpenGL in mind, but for some reason actor models turn into blurry undetailed shit.

>> No.2906537 [View]
File: 695 KB, 900x675, renderer.gif [View same] [iqdb] [saucenao] [google]
2906537

>>2906528
Eh, this one doesn't showcase it as well but.

>> No.1801541 [View]
File: 695 KB, 900x675, renderer.gif [View same] [iqdb] [saucenao] [google]
1801541

>>1801537
>software
fuck no that's like openGL

I really liked how software Q2 looked

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