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/vr/ - Retro Games

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>> No.8935932 [View]
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>> No.8212308 [View]
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>>8212267
I didn't have internet at the time. I wasn't subscribed to any gaming magazines. I lived in a fairly small sub-rural town where some Super Nintendo games were still being treated as if they were new. Not even the rental stores were up to date. Stuff like this didn't mean anything to the average person or average fan, these were events for journalists and developers.

I didn't know anyone who was upset by Wind Waker until I used the internet. A couple neighborhood girls liked it more than Ocarina of Time because it "looked more similar" to Link to the Past. I didn't know too many people with complex reactions or opinions to these types of things. It was more like "Oh, a new Zelda game" and that's just how it was.

>> No.8186778 [View]
File: 116 KB, 375x273, Zelda Japanese Art.jpg [View same] [iqdb] [saucenao] [google]
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>>8186302
>It's more the "feel/spirit" of Zelda 1 just going where ever
Would you really consider Breath of the Wild and Zelda 1 to have the same esoteric cryptic atmosphere? Zelda 1 had a start to finish quest, there was set details, the game was fairly simple once you figured everything out and knew what to do, there was usually only one answer, but it's true you could do it in any order if you wanted.

Breath of the Wild is more expressionist and up for interpretation, you can do anything if any order yes, but the world and puzzles usually have more than one answer and interpretation. It's less rigidly defined. I'm tired of hearing this meme that Breath of the Wild is what Zelda would be like if it continued being like Zelda 1 just because they recreated early stages of the game in Zelda 1's overworld.

You would have an argument if Breath of the Wild managed to feature equipment, relics, and items similar to Zelda 1 that was required for dungeons and exploration that helped you uncover pieces of Hyrule. Finding equipment for progression is literally what makes a Zelda game a Zelda game for me.

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