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/vr/ - Retro Games

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>> No.5140462 [View]
File: 25 KB, 400x310, Drone sample.png [View same] [iqdb] [saucenao] [google]
5140462

>>5139810
Alright, I'll keep that in mind.

One idea I was pretty attached to was the idea of recharging ammo canisters. Like, for your lightning weapon, you'd end up finding a 'lightning node'. You grab it, it 'marks' the glowy powerup, and then thirty or so seconds later, the 'node' would send a pillar of light into the sky so you can see it, and then you can run back and grab it. The 'LMS' gameplay style was basically so I could make that magic happen.

But I get what you're saying, and I don't think I'm strong enough on pacing things to make arena-style work despite the issues. I'll get back to the drawing board.

As for the art, I'm still pretty new to this. I'm working on it, and the 'drone' is just a placeholder for now. I'm planning on using it as a template for later, and I'll be making different skins for different drone types. Mottled green for the basic variety, a tron-tracery blue for an upgraded, laser type, and bright yellow for an engineering 'repair' drone.

I am pretty proud of the 3d model, though I wouldn't recommend using Wings 3D for anything if you can avoid it.

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