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>> No.5535113 [View]
File: 2.97 MB, 640x480, gzdoom 2019-04-28 18-57-08-84.webm [View same] [iqdb] [saucenao] [google]
5535113

>>5534969
Much better.

Now I gotta figure out how to use the higher resolution texture I assume is generated when multisampling or whatever it was is enabled. Otherwise it just stretches out an anti-aliased image.

Also how to not fuck up the weapon sprite.

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