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/vr/ - Retro Games

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>> No.8236005 [View]
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8236005

VIOLENT RUMBLE UPDATE:

>fixed Gaunt death animation bugging out when set to drop items
>shambler melee sound now uses AUTO channel to avoid cutting out with custom sounds
>the Haste rune buff now applies to nailguns and the laser cannon (33% chance to fire an extra shot on each animation frame)
>Bobs will no longer prematurely show vagene when set to trigger spawn
>fixed Axeman throwing and tied thrown axe accuracy and speed to difficulty setting
>gibbed heads will now occasionally check if they are floating and attempt to fall to the ground
>trigger_changelevel can now restart the current level with spawnflag 32 (useful if level name changes - considering slapping 'vr_' at the front of everything)
>new railgun zoom reticle (pic related, gfx/railcross.lmp) that shows distance and identifies friendly players (green), charmed monsters (blue), and misc shootable objects (yellow)
(If you've noticed UPDATES.txt hasn't changed in a while, I've been pushing it off until I get the FGD updated)

Also updated Shub's Wager:
>player must choose one of four powerup runes to begin part 2 (solo only)
>the two vermis (vermese?) are now raised up and given tubes to sit in
>fixed using the final flying monster locking out the ranged monsters
>co-op now has a correct fail state for the first half (restarts level, untested)
>replaced the polyp with a bob
>adjusted timings on the spiral stairs to make them climbable sooner
>fixed a monster_jump trigger not offing itself
>secret trigger buttons are now easier to shoot
Might border on too easy now, at least for the second part. Let me know though.

All that out of the way, I'm curious to know where we're at on maps. Any updates being worked on or additional submissions nearly complete?

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