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>> No.10195463 [View]
File: 34 KB, 312x123, tnt evilution.jpg [View same] [iqdb] [saucenao] [google]
10195463

>>10195384
That's the quintessential TNT experience.
>very early days of Doom mapping, one of the very first Doom 2 megawads
>lots of concepts and ideas which we take for granted today aren't maybe established very hard, if at all
>lots of different people of all kinds of different talent
>some pretty good talents who make some pretty damn good levels
>some pretty bad talents who make some pretty damn bad levels
>quality can vary level to level, some maps aren't even good or bad, just completely forgettable and unremarkable
>overall weak cohesion and direction, yet somehow manages to sort of have a style to it

I like TNT, but it's also flawed and there's parts of it which I think are very shit. It's a bit harder to stomach if didn't play it back when it was newer and you've got many years of later maps under your belt. Also flows like caulk if you don't carry over stuff between levels, frequently a horrible chore to pistol start, don't.
I'm basically picking out the little pieces which don't have (too much) visible mold on them and telling you they're good, but really, the nicer parts are good.

>> No.9626941 [View]
File: 34 KB, 312x123, tnt evilution.jpg [View same] [iqdb] [saucenao] [google]
9626941

>>9624852
You also have guys like the Casalis.
>Britain, 1994, be young Dario Casali
>one day at a friend's house, discover this new American computer game called "Doom"
>holy balls, never seen a game like this, must acquire and play
>runs like shit on your limp 386, even with the postage stamp screen size, but it's still amazing
>play non stop for over a year
>hook up your and your brother Milo's computer and play lots of deathmatch, you're both hooked
>one day see one of those gaming rags which has a free disc with stuff on it, it has a FUCKING LEVEL EDITOR for Doom
>you can do that?
>hurriedly buy it and take it home
>first thing you and your brother do is fill up Doom's E1M1 with explosive barrels and play it in deathmatch
>eventually start tweaking the levels in the game, and soon enough make your own from the ground up
>get increasingly good at this
>soon enough both of you join something called the 'Advanced Doom Editing Mailing List' where people showcase levels and various methods and tricks
>a community project begins there, involving some 50 people at the time, and this was to be the first 32 level 'megawad' for Doom 2, to be dubbed "Evilution"
>there's a lot of buzz about it in the fandom at the time, to the point that just hours before the scheduled release, the group which is now known as Team TNT, gets contacted by John Romero, one of the main devs of Doom, with an offer by iD Software to buy the rights to Evilution, to publish it as an official product
>with some negotiation this is agreed upon, but they're interested in more content than just this
>you and your brother has had some creative differences with the others regarding development, you wanted to push for more fresh and challenging maps, but a number of yours get cut or shoved in the secret level slots for being too hard, many of theirs are honestly not very good
>decide to contact iD yourselves to show them a set of about 8 maps (including some cut from Evilution)

>> No.6260036 [View]
File: 35 KB, 312x123, tnt evilution.jpg [View same] [iqdb] [saucenao] [google]
6260036

>Heck:
Pretty good. It should come as no surprise that this one is made by Milo Casali, in fact with the Doom 2 tributes and the starting pad with the pulsing diamond light, this feels like a missing Plutonia map.

>River Styx:
It's ok as a Map 29, but it's no The Living End.

>Last Call:
The teleport puzzle at the beginning is kind of novel, but otherwise a lot of this map feels like filler, even the Icon Of Sin fight.

>Pharaoh:
Kinda cool, but very drawn out. I can see why some people wouldn't like this level, but at least it's optional. Progression could be clearer.

>Caribbean:
Is ok. Has some good low calorie slaughter at the end.

>> No.4758464 [View]
File: 29 KB, 312x123, tnt evilution.jpg [View same] [iqdb] [saucenao] [google]
4758464

>>4758403
I guess maybe the original Boom port, with which you should be able to play Final Doom, and some of the 'Limit Removing' requiring megawads.

>> No.4582301 [View]
File: 29 KB, 312x123, tnt evilution.jpg [View same] [iqdb] [saucenao] [google]
4582301

>>4582271
I love it a lot. It's not perfect, but I like it.

>>4582281
Except there's like two released sets and one in progress. The released ones were really good too (though Revilution kind of don't feel a lot like TNT).

>> No.4170954 [View]
File: 29 KB, 312x123, tnt evilution.jpg [View same] [iqdb] [saucenao] [google]
4170954

>>4170949
TNT gets undeserved hate desu.

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