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>> No.3385073 [View]
File: 74 KB, 640x400, Screenshot_Heretic_20060714_232940.png [View same] [iqdb] [saucenao] [google]
3385073

>>3384978

I also have this enemy, sprites based on the Strife player. Has an assault rifle for long range, autoshotty for short, also grenade launcher, and it can deploy a shield. The shield doesn't make the monster invulnerable and shield is actor based; it protects from impact damage from the front, but not explosive damage, and it can deploy a drone for fire support while shielded.

>> No.3369939 [View]
File: 74 KB, 640x400, Screenshot_Heretic_20060714_232940.png [View same] [iqdb] [saucenao] [google]
3369939

>>3369927

This enemy may be a human, but it actually replaces an Ironlich. ...Assuming you allow it to, that is; my monster pack lets you enable/disable any type of monster variant, and even lets you choose how often enabled variants will replace the standard type, from 12% of the time all the way to 100%.

It's not weak like a human, though; good armor, assault rifle for long range & autoshotty for close up, can deploy a shield to block all damage from the front (isn't invincible though), and can deploy a drone too.

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