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/vr/ - Retro Games

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>> No.4353506 [View]
File: 29 KB, 527x340, 1455472060930.jpg [View same] [iqdb] [saucenao] [google]
4353506

>>4352536
You see certain FMs introducing new tools for the player to use. Inverted Manse creates new arrows. Thief 2X has a elemental crystal that allows you to switch between arrows. CoSaS mission x has a blackjack that can be poisoned. So, what other tools could you create for the player to use? Another arrow? A medieval optiwand? A third lockpick? How would you introduce the use of it to the player? Would it be a gimmick or integral to the game?

>> No.4167574 [View]
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4167574

Are there any people here who want to make FMs, have no idea how and want to delve into the tutorial together?
https://nickdablin.wordpress.com/2014/01/13/absolute-beginners-guide-to-creating-a-thief-2-mission-part-one/

>> No.3479838 [View]
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3479838

Do you like the idea of a hub city? I like it more than the shop interface. It gives me the impression I'm living in The City. With a hub city you could also tell a story. The pagans are waging war? Vines pop up all over the place. The mechanists are rising in power again? More surveillance on the streets.

Thief 3 didn't execute it well. Loading screens that kill the pace, small maps that stay the same the whole game.

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