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>> No.3466957 [View]
File: 117 KB, 640x480, Screenshot_Hexen_20160315_160849.png [View same] [iqdb] [saucenao] [google]
3466957

>>3466154
hey that might actually make it managable. shit's hard as nails

>> No.3244713 [View]
File: 117 KB, 640x480, Screenshot_Hexen_20160315_160849.png [View same] [iqdb] [saucenao] [google]
3244713

>>3244652
a morte

http://forum.zdoom.org/viewtopic.php?f=19&t=50891

Its quite a ride. The korax-equivalent big baddie is a spider-demon, who doesn't mind unleashing a shit ton of spiders, and perhaps creating the odd vampire-arachnid hybrid, purely for your bemusement.

Hexen meets blood meets WW2 meets outlaws meets S.T.A.L.K.E.R. Not all at the same time though, it stretches all that out over 15 maps

>>3244696
keen eye and/or memory!

>> No.3111678 [View]
File: 117 KB, 640x480, Screenshot_Hexen_20160315_160849.png [View same] [iqdb] [saucenao] [google]
3111678

>>3111657
thats the one.

>>3111660
vampires based in Europe during late WW2 inadvertently open portals to [chronos?]. The portals (and the entirety of eastern Europe) are overrun by soviets, so here we are. Player starts off in hexen land fighting spiders but soon discovers a vampires near a portal and gains access to WW2 firearms and enemies, both german and russian.

The mod is here:
http://forum.zdoom.org/viewtopic.php?f=19&t=50891

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