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>> No.8018202 [View]
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[ERROR]

>>8018193
Preeeeetty sure this isn't Doom, anon.

>> No.7265057 [View]
File: 44 KB, 640x480, 1473783129017.jpg [View same] [iqdb] [saucenao] [google]
7265057

Why do some wads replace specific maps to begin with? Wouldn't it just make sense to replace MAP01 or E1M1? Unless the idea is to say "this is my interpretation of MAP02 or 12 or w/e," but I rarely, if ever, see that in wads that do this.

>> No.6544202 [DELETED]  [View]
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6544202

>>6544062
>6543210
How is this number a "get" of some kind? Is it a reference to something? Cus googling it brings up some alt metal album from 2003 and a >fortnite video

>> No.5899203 [View]
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5899203

>>5899184
Wasn't the hive meant to be taken seriously, more or less? The whole point of Duke 3D and Forever was that the aliens wanted to take the women of Earth and breed with them. I only ever saw walkthroughs of Forever but I got the idea that it was supposed to be more "scary" than funny.

>> No.5880135 [View]
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5880135

>>5880070
>>5880065
>>5880105
Speaking of which, what's the origin of DSSECRET from Z/GZDoom? It sounds like something that would've been in Doom's original sound library but AFAIK it's an original sound for ZDoom.

>> No.5755902 [View]
File: 44 KB, 640x480, 1473783129017.jpg [View same] [iqdb] [saucenao] [google]
5755902

>>5755878

>> No.5355156 [View]
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5355156

>>5355141
>>5355141
You think the maps were built after or before id knew about it though? It certainly feels like the former, seeing how most levels have somewhat wide areas and hallways with more than enough elbow room. Or perhaps it was supposed to evoke some of Doom's level design philosophies, e.g. e1/2/3m8 in Doom 1.

>> No.5285662 [View]
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5285662

>>5285476
I never understood why the doom 3 shotty reloaded 2 shells at a time as opposed to one. It seems not as challenging that way.

>> No.3603501 [View]
File: 44 KB, 640x480, 1474497152074.jpg [View same] [iqdb] [saucenao] [google]
3603501

>D4D
>get killed from 135 HP by one baron fireball

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