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/vr/ - Retro Games

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>> No.10822631 [View]
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10822631

>>10821729
Anyone?

>> No.10495043 [View]
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10495043

>ZDF drains the swamp
>4chan immediately wins Cacoward

>> No.9221541 [View]
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9221541

>>9220035
Are these games actually good? I was an N64fag back then so I'm trying to play all the good PS1 game's I've missed. (Yes, I know MML had an N64 port but the N64's texture filtering really doesn't fit the game's aesthetics from what I've seen)

>> No.5975834 [View]
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5975834

>>5975827
>Quake 2, for what it lacks in certain areas, has better multiplayer and a superior soundtrack to Quake 2

>> No.5274525 [View]
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5274525

Lunar Apocalypse is good. The level design is great, the atmosphere is great, the sentries can be annoying but typically you're given enough space/time to deal with them. My problem with it is that it just doesn't feel like Duke. The tonal shift from L.A. Meltdown to Lunar Apocalypse (and then to Shrapnel City) is so huge, they feel like different games. There's none of the light-heartedness or interactivity of the city episodes. It's dark/atmospheric sci-fi mazes like an Alien or Marathon game.

>> No.5207830 [View]
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5207830

>>5207823
>enemies start off taking just a second or few... later on a hit can take off well over a full minute.


Sounds like it sucks crap. How's the gameplay?

>> No.5038042 [DELETED]  [View]
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5038042

>>5038041
Then why didn't they delete the other posts on the subject?

>> No.4821056 [View]
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4821056

>>4821017
humans are animals

>> No.4813535 [View]
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4813535

>>4813523
I have no bloody clue how this is all going to tie into Q5...
I have several questions.

>> No.4490604 [View]
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4490604

>>4490575
>>4490578
>>4490584
why is there a site for maps but not for mods?

>> No.4406619 [View]
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4406619

>>4389481
>the physical size of the storage has anything to do with its capacity

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