[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10901768 [View]
File: 330 KB, 1117x678, 1636574950694.png [View same] [iqdb] [saucenao] [google]
10901768

>> No.9013243 [View]
File: 330 KB, 1117x678, 1652745998968.png [View same] [iqdb] [saucenao] [google]
9013243

>>9013198

>> No.8915753 [View]
File: 331 KB, 1117x678, pe_cute_caco_dumb.png [View same] [iqdb] [saucenao] [google]
8915753

I am in need of additional doom memes for my doom memes folder. please help.

>> No.8586635 [View]
File: 331 KB, 1117x678, 1643763680240.png [View same] [iqdb] [saucenao] [google]
8586635

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8573823

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8585496 [View]
File: 331 KB, 1117x678, 1637524633450.png [View same] [iqdb] [saucenao] [google]
8585496

>>8584837
GZDoom has a few advantages if you wanted to make a game with it.
>All the shit you need (options, menus, saving/loading, language options) comes standard
>Saving/loading being the big one, as doing either of these things is ridiculously convoluted in engines like Unity or Unreal Engine
>DECORATE is easy to learn and lets you make stuff really fast
>ZScript allows you even greater control over what the engine can do
>It's compatible with Doombuilder, meaning you have a great level editor at your fingertips
>Being compatible with Doombuilder means you have a huge pool of experienced mappers you can call on
>You can use stuff like dynamic lights, 3d platforms, 3d models and ramps with it now

As for the downsides:
>It can only use a single CPU core at a time (due to being based on code that was first written in the late 90s)
>It also has poor performance with 3d models, dynamic lights and 3d platforms
>The process of adding a 3d platform is extremely convoluted
>The documentation for ZScript is still poor and it's more like learning an actual programming language
>There are still certain things ZScript can't do as well, so your project will most likely be a mix of ZScript/ACS/DECORATE
>Still has a lot of Doom's limitations, like sprites requiring extremely specific file names
>Ultimate Doom Map Format doesn't have some cool stuff from PrBoom+ like conveyor belts (I'm not 100% on this one though, someone feel free to correct me)
In spite of all that, it's probably the most drama free engine you can use to build a retro shooter. Recreating all the shit GZDoom does from scratch in another engine is a huge pain in the ass.

>> No.8350614 [View]
File: 331 KB, 1117x678, unknown[1].png [View same] [iqdb] [saucenao] [google]
8350614

>>8350585

>> No.8319204 [View]
File: 331 KB, 1117x678, doompain1.png [View same] [iqdb] [saucenao] [google]
8319204

>>8317461
why the fuck does cacophony go on for like a million years

>> No.8097405 [View]
File: 331 KB, 1117x678, file.png [View same] [iqdb] [saucenao] [google]
8097405

>>8097350

Navigation
View posts[+24][+48][+96]