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>> No.10002654 [View]
File: 976 KB, 1920x1080, doom04.png [View same] [iqdb] [saucenao] [google]
10002654

>>10002559
Pretty cool map, the scripting worked on dsda, but to no surprise given you already tested on PrBoom. Is the whole castle side of the map meant to be optional ? I will edit the credits for a shorter name in the intermission, and maybe for the credits/help screen when I'll make one.

>>10002563
We're mapping in Boom format, so try to keep your map completable without any mouselook required. I know secrets are optional by definition, but playing a map for a long time only to realise that the secret you've been looking for is inaccessible in your port leaves a bad impression. I don't know what kind of secret you created, but you could just untag it and leave it in your map.

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