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/vr/ - Retro Games

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>> No.10167568 [View]
File: 613 KB, 1488x1744, ff4-steam-snes-compare.jpg [View same] [iqdb] [saucenao] [google]
10167568

>>10167549
>That soulless mobile phone font is a nice touch, too.
Yeah, though to be fair that's just the steam/mobile version. The DS version has a good UI and font.
(Not counting the zoomed-in 3D field map as UI, though. that's soulless too)

>> No.8678470 [View]
File: 614 KB, 1488x1744, ff4-steam-snes-compare.jpg [View same] [iqdb] [saucenao] [google]
8678470

here's another contrast, showing how small the viewport is in the DS version.

>> No.7991951 [View]
File: 614 KB, 1488x1744, ff4-steam-snes-compare.jpg [View same] [iqdb] [saucenao] [google]
7991951

>>7991017
>the DS remake aesthetic but apparently they added a bunch, even story to it.
The DS version is a true remake. They basically rebuilt the game entirely from scratch. The story is the same. You have the same characters and bosses and such, but the mechanics are totally redone. Different (though usually similar) abilities, different stat progressions, different boss stats, different boss abilities, and so on.

It's a good game but not authentic (it doesn't try to be).

>> No.5872591 [View]
File: 614 KB, 1488x1744, ff4-steam-snes-compare.jpg [View same] [iqdb] [saucenao] [google]
5872591

>>5872217
>4. DS
Strongly disagree. Not that it's bad, but it's a full remake and differs from the original in substantial ways. The balance is messed up, the game starts out frustrating when you have no options, which encourages grinding. Later on you have lots of powerful options and abilities that make it feel much more like any other JRPG and less like the original game. Also, running away is made significantly more time-consuming and typically requires you to take damage even against low level enemies, while in the original running away is usually instantaneous and only costs you money. The augments system is cool but not part of the original game and if you don't use a guide from the start you'll probably fuck it up because an important dynamic is not explained. Your field of view when exploring is extremely limited (pic-related technically compares steam version but the issue is same on DS except you have a crude mini-map on the lower screen which is helpful, but only necessary because the main view is so shitty). Finally, perhaps the worst issue with the DS version is the belabored dialog and melodramatic voice acting that drags out the story.

That said, the DS version does have more abilities, a neat way to customize party members' ability sets both as a whole and per-battle, as well as carrying them over to NG+ and NG++ playthroughs. There are superbosses for those subsequent playthroughs. It feels like a more modern JRPG which might be a good thing for you. The game is lauded for its difficulty but that's still heavily dependent on how much you grind.

Unfortunately there is no clear best version of FF4. Personally my favorite is the original SNES with Japanese spells, items and drops restored. But the j2e translation is fine also. I've played multiple different translations and I don't think it really matters much.

>> No.5613918 [View]
File: 614 KB, 1488x1744, ff4-steam-snes-compare.jpg [View same] [iqdb] [saucenao] [google]
5613918

>>5613371
>>5613390
>>5613395
It's hard(ish) if you play on hard difficulty. There's also a superboss that feels like an appropriate superboss for the game.
My impression for the original normal runthrough was that the classes and enemies were entirely redone from the ground up, with an eye toward making sure there were enough surprises for veterans of the original.
Personally I recommend playing the SNES or SFC version before playing the remake, but tastes vary of course.

The remake is pretty good but not really the same as the original. Also, playing the remake on steam or mobile I think means you don't have the minimap. This can be annoying as the exploration engine is very "zoomed in" limiting your visibility compared to what it was in the original game. See pic-related for an example. Notice how in the SNES version, you can see 4 different doorways on screen, including the 3 signs for the inn and weapon, and armor shops (also 3 NPCs). In the Steam/DS version, you don't see anything.

In towns this isn't a huge deal as running around to get your bearings costs little, but in dungeons with random encounters, it can be annoying. The actual DS mitigated this a bit by having a minimap on the additional screen. Also if you've already played the original and know where everything is you probably won't notice.

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