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>> No.7171587 [View]
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7171587

>>7171573
certain retro rpgs use procedural generation to great benefit.

I'm making a shmup using power C algos. In order to write my code and generate interesting shmup-jrpg levels I need a way of representing the hidden routes, which I did by using an ordered list of “d quadratic bezier curves”, which are a way of representing a piece of a scrolling map, where each bezier curve can at most have one type of curvature. The auto-scroll shmup-jrpg maps themselves were generated by using something called Voronoi Diagrams (as seen in pic related).

So it's definitely cool and beneficial to mix jrpg and shmup elements. Voronoi diagrams are represented by a group of points, with the edges being defined as the locus of points where the distances to each of the 2 closest points are equal.

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