[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/vr/ - Retro Games


View post   

[ Toggle deleted replies ]
>> No.1033613 [View]
File: 221 KB, 421x315, teehee.png [View same] [iqdb] [saucenao] [google] [report]

"Gone Home isn't a video game. It's an interactive story."
Are people seriously still getting butthurt over games existing that don't cater to what they think a game is?

>> No.1006276 [View]
File: 221 KB, 421x315, 1288316637810.png [View same] [iqdb] [saucenao] [google] [report]

I'm sort of the same way. The only thing that would excite me about dungeons is possibly finding an item that would let me explore more of the overworld.

>exploring overworld
>see some obstacle that I can't move past
>keep it in mind the whole time
>go in to dungeon
>suddenly, find an item
>mfw I realize that it's exactly what I need to go past that obstacle in the overworld

Link's Awakening had that effect on me the most.

View posts [+24] [+48] [+96]