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/vr/ - Retro Games

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>> No.3444727 [View]
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3444727

Turns out adding the same posterization effect used in RetroShader to the lighting and the dynamic lights cuts the framerate down a bit. I'll need a cheaper method, and I have an idea.

Without leileilol.pk3 it goes from 139-142 to 116-119 at E1M1 with just the barrel and armor bonuses on screen, to 60-70 after spawning 13 or 14 techlamps and explosive barrels with dynamic lights.

Looks nice and maybe some computers can handle it, maybe I can make it toggleable like in the main shader in RetroShader.

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