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>> No.9127125 [View]
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9127125

>>9127104
My maps tend to be pretty adventurous too, but I explicitly start them with a vertical section (such as on a ledge overlooking an arena) so that I don't accidentally a flat map along the way.
Giving the player access to any ledge where I put a hitscanner also helps that somewhat, because I just include verticality in certain arenas as a matter of course.
I'd encourage experimentation. Maybe start a map with a purposefully-vertical setpiece, then branch the rest of the map off that organically.

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