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/vr/ - Retro Games

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>> No.10453946 [View]
File: 2.98 MB, 3510x3210, 1970s design in 1993.jpg [View same] [iqdb] [saucenao] [google]
10453946

Fucking bullshit, this is exactly the kind of controller I have been looking everywhere for. How hard is it to make a dual-stick controller with six face buttons and four shoulder buttons? All of the six face button controllers I could find only had two shoulder buttons, and most had no analog sticks at all. I don't even care if the C and Z buttons are just mapped as duplicate L2/R2 buttons, I just want to use it as a one-size-fits-all emulation controller, and there was never a system that had both six face buttons and four shoulder buttons, it was one or the other if that. This kind of controller would work for pretty much any system released in gen 3 or later... with the exception of the Atari Jaguar but fuck that thing.

>> No.10395148 [View]
File: 2.98 MB, 3510x3210, Atari-Jaguar-Controller.jpg [View same] [iqdb] [saucenao] [google]
10395148

Ok, yes, fine, I can understand why so many 2nd gen consoles like the Atari 5200, Colecovision, or Intellivision went "Just slap a numberpad on it" with their controller design. The home console market was still in it's infancy and nobody had any idea what would be a good design for a controller or how many buttons and where they should be placed other than the 2600 showing that one button was not enough. I would also assume that there was many surplus numberpads thast manufacturers could get by the boatload for cheap... but Atari of all people has NO fucking excuse whatsoever for still slapping a numberpad on a fifth-gen console released in 1993 that came out years after the SMS, NES, Genesis, and SNES. They even gave it a normal d-pad and face buttons, but then STILL slapped a numberpad on it.

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