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>> No.1942930 [View]
File: 671 KB, 651x737, The_Covenant.png [View same] [iqdb] [saucenao] [google]
1942930

>>1942905
Right. CoD isn't really a very good example of it. The first three Halo games, in my opinion, are a good example of linear game design. The levels generally progress in a linear fashion, but they're big and open, with little secrets tucked away.

Pic related. It was the best map I could find.

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