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/vr/ - Retro Games

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>> No.10897839 [View]
File: 39 KB, 246x432, Screenshot 2024-05-01 160955.jpg [View same] [iqdb] [saucenao] [google]
10897839

>>10897678
>So I can use pngs as textures, tracker music and all the fancy udmf/zdoom shit like slopes and 3d floors?
Everything you mentioned is allowed except for true-3D floors and anything requiring OpenGL, because ZDaemon and Odamex don't have OpenGL renders.
If you must have 3D floors, I suggest using invisible bridge things from picrel and using mid-textures around them.

>>10897796
I would like as many people as possible to make maps. You are welcome to map even if you're unexperienced, there will be a playtesting session after the deadline, and you'll be able to work/polish on it some more before it gets finalized and set in stone.

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