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>> No.9043228 [View]
File: 47 KB, 394x610, Guy Cihi on Jeremy Blaustein.jpg [View same] [iqdb] [saucenao] [google]
9043228

>>9042875
t. Jeremy Blaustein

>> No.9033823 [View]
File: 47 KB, 394x610, Guy Cihi on Jeremy Blaustein.jpg [View same] [iqdb] [saucenao] [google]
9033823

Well, Blaustein is a hack writer after all.

>> No.8996407 [View]
File: 47 KB, 394x610, Guy Cihi on Jeremy Blaustein.jpg [View same] [iqdb] [saucenao] [google]
8996407

>>8994793
Agness Kaku fucking sucks, that's true, but Jeremy Blaustein shouldn't get away scot-free either. There's no reason he couldn't just praise Agness Kaku or defend her translation without throwing that passive-aggressive dig at Kojima. Instead, he encourages her shitty behavior by acting like they're both better than the original writer. It's kinda ironic, considering Blaustein trashed MGS2's translation (without having even played it) on that Pushtotalk podcast, but decided to buddy-up with her after learning about their mutual dislike for Kojima.

If they want to brag about the fact that they came up with the name "codec" (even if it was a fluke) or they snuck-in some epic quips that weren't in the Japanese script, that's fine by me. But to pretend that they came up with the politics, themes and characters of MGS1-2 all of their own is laughable to anyone with a half a brain.

Makes me wonder if everything Guy Cihi said about Blaustein being so difficult to work, to the point that the Japanese Konami staff secretly hated his guts, could be true. It would also explain why redid the voice acting for Twin Snakes if he was shitty at signing contracts.

>> No.8976879 [View]
File: 47 KB, 394x610, Guy Cihi on Jeremy Blaustein.jpg [View same] [iqdb] [saucenao] [google]
8976879

Jeremy Blaustein is a hack. The only reason MGS1 turned out to be good as it is was due to Scott Dolph breathing down his neck.

>> No.8944306 [View]
File: 48 KB, 394x610, Guy Cihi on Jeremy Blaustein.jpg [View same] [iqdb] [saucenao] [google]
8944306

>>8944249s
It's not so different from how Jeremy Blaustein and his fanboys whine about Kojima being a hack writer and then brags about how his translation fixed the story. Then you find out that most of his changes were just Marvel-style epic quips that didn't fit with the tone Kojima was setting up and the guy didn't even know something as basic as the Japanese word for "radio" (the name for codec was just a fluke). Not to mention, he always seems to be having a falling out with every person he ever worked with.

>> No.8915016 [View]
File: 48 KB, 394x610, Guy Cihi on Jeremy Blaustein.jpg [View same] [iqdb] [saucenao] [google]
8915016

>>8914990
>He's also the reason SH2 and 3 can't be ported, since he was in charge of contracting the VAs
Pretty interesting that Castlevania: SOTN and MGS1 both had voice acting changes when they were remade on newer gen consoles. Makes me wonder if there were contract issues involving those games too.

>> No.8703035 [View]
File: 48 KB, 394x610, Guy Cihi on Jeremy Blaustein.jpg [View same] [iqdb] [saucenao] [google]
8703035

>>8702839
Blaustein's twitter timeline is just him bitching about Kojima ghosting him every other day while still piggybacking on his association with MGS1. Makes me wonder if he was as much of an asshole when he worked with him and that's why he got ghosted.

>> No.8577560 [View]
File: 48 KB, 394x610, Guy Cihi on Jeremy Blaustein.jpg [View same] [iqdb] [saucenao] [google]
8577560

>>8577398
I always wonder why Kojima never returned Blaustein's calls.

>> No.8438962 [View]
File: 48 KB, 394x610, Guy Cihi on Jeremy Blaustein.jpg [View same] [iqdb] [saucenao] [google]
8438962

>>8438874
>wait a sec, Blaustein got screwed because someone in Japan noticed his subtitles didn't line up with the Japanese audio, something they wanted to do for the MGS Integral re-release. Kojima didn't like it and went with some yes-men from MGS 2 onward (not sure if he still uses them).
That's the version he usually gives and there's a bit of a truth to that, but he was no longer employed by Konami when he did MGS1 (he was working for them as a freelancer), so they simply choose to work with someone else. And contrary to popular belief, Blaustein was not blacklisted at all, since he still got to work with Konami on Silent Hill 2-4 (see pic related, where Guy Cihi discusses his experiences working with Blaustein).

When Satoshi Hirano and Tomokazu Fukushima were writing the Japanese subtitles for the English dub in the Integral edition, they've noticed a few of the lines and dialogue were a bit off, so they redid the translation a bit for Twin Snakes. But even then, one of Blaustein's actual translation errors (the one scene when Liquid mentions that Big Boss was in a coma, when in the Japanese dialogue he simply mentions he was sterile) was still kept in TTS and even the Japanese subtitles wasn't even changed in either, Integral or TTS, to reflect the difference. Plus, they still kept Blaustein's use of CODEC for Snake's radio, to the point that even the in-game data used it from MGS2 and onward.



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